Combo
- Promote Rookie when you have a way to get into Hudiemon without passing turn
- Digivolve into Hudiemon
- Play out Chitose with Hudiemon effect
- Play out body with Chitose effect
- Swing with Hudiemon
- Bounce and play Chitose with Hudiemon effect
- Play out body with Chitose effect
- Alliance and pray you survive two checks
- DNA Digivolve into Shakkoumon, with Hudiemon being the top body
- Use rookie inherit to tuck Shakkoumon
- Repeat step 5-10.
Random Notes
With opponent at 5 security you will need 3 Shakkoumon or 1 Shakkoumon plus 1 Paildramon to win the game.
You can alternatively have the Hudiemon in raising and a Chitose on the field to start the combo to make the memory requirements easier.
You are also doing a lot of DP down during the combo, so removing bodies will be very easy. Make sure to use the Chitose effect before you bounce him.
Angemon is important for the barrier inherit, and it'll be the thing you want to DNA digivolve with so your future swings are safe. You can also make the first swing safer by digivolving your rookie into Angemon then tucking it. If you do this in raising on top of Palmon is can be a store of one memory.
Kabuterimon is important for the +3k DP so that the first two alliance checks are safer. This is what you'll want to alliance with on the first checks to trigger it's effect.
Seadramon is okay, just used to cycle more.
Kabuterimon and Seadramon both have alliance, so if you can stick one on the board, i.e. via Chitose effect, you can make the first swing even safer.
Everything else in the deck is there to facilitate the combo. There might need to be more tech cards put in place to deal with things like Hexeblaumon, but the dedigivolve on Shakkoumon should hopefully be enough to thwart most of it.
I've decided to cut BT22 Mirei for now because playing out a Chitose just isn't that impactful unless you've gone into Hudiemon in raising. I'd rather just run more boosts.